Demonstar Game For Mac

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  • Developer: EPSITEC
  • Release date: 1998
  • Platform: Windows (PC)
  • Genre: Action
  • Version: Full Game
  • DemonStar: Classic is a five-star vertical scrolling shoot ’em up style series PC game developed by “Mountain King Studios” (often mistakenly called “Raiden III” – a famous STG game released by Seibu Kaihatsu).

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    Download Speedy Eggbert Free for PC Torrent


    Speedy Eggbert, originally Speedy Blupi, is a computer game for Windows based PCs developed by EPSITEC, and released in September 1998 as an independent title. It is part of the fr:Blupi series, and the successor to Planet Blupi.

    History

    Speedy Blupi was later re published by eGames and re released as Speedy Eggbert. The game was featured in the CD-ROM game package Arcade Classics, which featured other eGames titles, such as DemonStar and Crazy Drake. Although Speedy Eggbert was not a high-profile game when it was released, it managed to get its own fanbase.

    A sequel, Speedy Blupi II, was also released, and renamed by eGames to Speedy Eggbert 2. Speedy Blupi has been released as freeware by EPSITEC, and is available at blupi.org, Planet Blupi was released Open-source under GPLv3 on GitHub in 2017.

    Gameplay

    The whole game is centered on a central hub, in which the player character Blupi (alias Eggbert) can access all of the game's seven themed worlds. At first, he can only go to the practice level, where he will learn most of the controls listed above. The rest of the controls are not shown to during the practice game; they are left for the player to discover these moves while passing through the levels.

    The game has over forty levels, ranging from easy to relatively difficult. The objective of each level is to collect all the treasure chests and then move to the endpoint. The game includes enemies which Eggbert cannot destroy normally, but can be destroyed using vehicles.

    Video Review and Screenshots

    • Operating System: Microsoft Windows XP
    • Processor: Pentium I 100 MHz
    • RAM: 16 MB
    • Video Card: 8 MB
    • Hard disk space: 7.1 MB

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    Overview/Storyline

    This game is a real throwback to the classic 2D vertically-scrolling shooter. The top games in the area have been Apogee's Raptor and Epic Games' Tyrian, but DemonStar tops both. Scott Host and Mountain King Studios, the designers of the game, have a lot of experience in this area: they were the ones who programmed Raptor for Apogee, and prior to that in the early 1990s Scott Host led Cygnus Software in the creation of a popular shareware game calledGalactix.

    In an era where we have full 3D action shooters with astonishing hardware-accelerated graphics (such as Blue Byte's Extreme Assault and Interplay's SWIV 3D), you might well ask why the 2D overhead vertical and horizontal scrolling shooters don't just die a quiet death. The reason is that games like DemonStar can provide a level of frenzied blasting action unmatched by anything in full 3D. The number of enemies on the screen at any one time, and the complexity of their maneuvers, simply remains unmatched.

    The story in DemonStar is quite straightforward, as is typical of this game genre. You play a test pilot flying the RaptorX spaceship for the Quizar in fighting the evil Xidus Armada (who first surfaced in Galactix). This enemy has built a DemonStar empire that attacks anything in sight, and you must destroy it or die.

    Gameplay/Controls/Interface

    You can control the gameplay in DemonStar with either a keyboard or a joystick (not a mouse), but it is the Microsoft Sidewinder Gamepad (for which there is special built-in support) that seems to be the best input device. All the controls are extremely intuitive, and there are not a lot of complicated buttons to remember to play the game.

    The play itself is fast and furious, more frenetic than in any other shooter I have seen. All the motion is very fluid and not at all jerky. You are frequently shot not only from above, but also from the side or below, and to say that you must have good hand-eye coordination to win is an understatement. Fortunately, there are difficulty choices ranging from easy to insane to cover a wide spectrum of user abilities. The enemies' artificial intelligence seems quite effective in providing a challenge at any level of difficulty. While there is no multiplayer networked capability, two players can play at once, and the action never seems to get boring or repetitive. The 18 levels of the game get progressively more difficult, but contain distinctive innovations that keep the excitement relentless.

    Graphics

    Despite the absence of 3D hardware acceleration, the graphics in this game are excellent. The vehicles are displayed in a more crisp, detailed, and textured manner than any of the earlier 2D shooters. The explosions are simply gorgeous to behold. The backgrounds of the levels are quite varied and are also very nicely done. The 'boss' enemies at the end of each level reflect beautiful artwork and enormous creativity. While the game runs in both windowed and full-screen mode, at high resolutions (I run my desktop at 1024 by 768 pixels), the full-screen mode makes visuals much easier to see.

    Demonstar Game For Mac

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    Audio

    The music in this game is composed by the well-known Bobby Prince, who contributed the audio to both Duke Nukem 3D and Doom (among many other prominent games). It is rousing and engrossing, and it definitively sets the mood for the game. The sound effects in the game are extremely clear and crisp, if not truly innovative.

    Documentation

    The manual is absolutely the skimpiest CD jewel case manual I have ever seen -- only 4 pages long. But what is there is useful and clear, and for this kind of game there is little need for extensive documentation.

    Game For Mac Free Download

    System Requirements and Comments

    The minimum requirements for this game are a Pentium CPU, 8 MB of RAM, a PCI VGA-compatible video card, and the Windows 95 operating system. A CD-ROM drive is required for installation, but the full game takes up less than 25 megabytes. These requirements are extraordinarily low by today's standards.

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    Bottom Line

    All the emphasis in DemonStar is on great gameplay rather than on extraneous fluff. So there are no full-motion videos to interrupt the action, no 'stores' where you can upgrade your ship, and no bars or command centers where you can talk over progress with comrades or superiors. But that is what I like so much about DemonStar -- it has a single-minded fixation with adrenaline-pumping shooting action at the expense of anything else. While I cannot imagine a better game of this type ever being released, I worry that this may be the last of a dying breed. For those who want a 'blast from the past' that will truly rip you away from the glitzy but often unexciting releases these days, give DemonStar a try -- you may become permanently hooked as I have.

    Overall rating: 6